Mathieu Morenas

Lead Artist / Environment artist

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Nostalgia

After a year working on stunning video games like Werewolf the Apocalypse, I’ve started thinking about my graduation project. That was very fun stuff, and you can always take lessons from old work. And that’s also funny to work again with the same guys you were working with back those days.

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Global Game Jam 2017

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It’s been a while since the global game Jam 2017. But anyway it’s never too late to share.

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Optimize an Unreal Engine 4 scene

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After a recent talk about optimization with a tech artist, I realised that I’ve never detail my habits about this important subject. I’m not gonna share all the LOD’s and modelisation stuff with you, but something a bit more complicated, to optimize your final scene.

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Photogrammetry made simple

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As lots of people, i’ve descovered the photogrammetry workflow, thanks to streams and posts of Epic games. So, i discover an heavy process and very expensive. In fact, it’s not always true. You can even try it at home. That’s what i’ve done, and that’s what i’m gonna share with you.

Version française disponible ici.

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BeefyShip (the end)

HURRAY!! I finally get enought time to finish the BeefyShip. So!

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BeefyShip

I’m creating a space ship is based on this “masters of chicken scratch.com” artwork. Next step, normal map and texturing with substance painter.

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Workbench

Hi! Today I’ll talk you a little about the process i choose for this workbench.

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Small pillar sculpting

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Messy tiles material

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Hello World

Welcome to my new web site.

I finally have all the space and freedom needed to expose all my work and communicate about a project I’m involved in. Read More