Mathieu Morenas

Lead Artist / Environment artist

By

Workbench

Hi! Today I’ll talk you a little about the process i choose for this workbench.

Step 01: Of course the google search to figure how workbench works, what it seems like…

Step 02: After few sketches, the modeling in low poly, directly in maya.

Step 03: The normal map work. I’ve worked with nDo2 for that one.

WorkbenchNRM

Step 04: Then lunch your Substance designer ’cause it’s time to create the PBR material.

WorkbenchNodes

And finaly, i’ve imported all thoses exported textures in Unreal engine 4©.

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Workbench-01

Workbench
by Mathieu Morenas
on Sketchfab

 

Hope you’ve enjoyed it. See ya!

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