Hi! Today I’ll talk you a little about the process i choose for this workbench.
Step 01: Of course the google search to figure how workbench works, what it seems like…
Step 02: After few sketches, the modeling in low poly, directly in maya.
Step 03: The normal map work. I’ve worked with nDo2 for that one.
Step 04: Then lunch your Substance designer ’cause it’s time to create the PBR material.
And finaly, i’ve imported all thoses exported textures in Unreal engine 4©.
Hope you’ve enjoyed it. See ya!